From Wikipedia, the free encyclopedia.
Bézier curves or Bézier splines are certain polynomials first described in 1972 by the French engineer Pierre Bézier who used them to design automobile bodies. The most important Bézier curves, the cubic ones, are used in computer graphics and several imaging systems such as PostScript, Metafont and GIMP for drawing "smooth" curves when joined into bezigons. TrueType fonts use the simpler quadratic Bézier curves.

The parametric form of the curve is:
- P(t) = A(1 - t)3 + 3Bt(1 - t)2 + 3Ct2(1 - t) + Dt3 for 0 ≤ t ≤ 1.
Bézier curves are attractive in computer graphics for two main reasons:
- the points on a Bézier curve can be quickly computed using a recursive procedure which uses division by two as its fundamental operation and avoids floating point arithmetic altogether;
D:=(C+D)/2,
C:=(B+C)/2, D:=(C+D)/2,
B:=(A+B)/2, C:=(B+C)/2, D:=(C+D)/2 (No language in particular)
- affine maps (such as moving, scaling and rotating) on a Bézier curve can be done simply by applying the respective operation to the control points and then drawing the Bézier curve corresponding to the transformed points, perhaps with more or fewer interpolated segments depending on the scale factor.
For most applications, complicated curves are pieced together from cubic curves to form bezigons: the first Bézier curve has control points A, B, C, and D, the second has control points D, E, F, and G, and if G1 continuity (i.e. smoothness of the curve) at D is required, then the direction of C-D needs to equal the direction of D-E.
See also: Spline, Bernstein polynomial, Bézier surface, Bézier triangle, NURBS
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