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eXpanded MultiPlayer (XMP)is a multiplayer expansion to Unreal 2 developed by Legend Entertainment. XMP contains one game mode which is similar to CTF but requires much more tactics.
XMP is a teambased game, the players are splitted inte two teams, red and blue. Both teams have a base with an Artifact Node in. Each teams Artifact Node contains two artifacts and the objective is to steal the enemy's artifacts.
What makes XMP different from CTF is Energy. Energy is requeried for almost everything in the game, without energy you cannot register the enemy's artifacts as your own, drop turrets and so on. Energy is collected by owning generators. Each map have a number of genrators (Usally three or more) which can be hacked. Each generator gives your team a speciefied amount of energy. To register artifacts, your team must have at least 800 energy. For every fifty from 800 down to 500 the team gains/loses a function which is annonced like this: Red/blue team item are online/offline.
To Hack a generator, stand close to it, press and hold the key you have bound to "Use". a meter will appear, when it's full the generator belongs to your team and you will hear the announcer say "Your team has gained an energy source".
When you are hacking, you are a sitting duck so it is smart to have someone who covers you.
Other things that can be hacked are Deploy Points and doors.
A deploy point is a place where you can spawn after being killed. You do not need to redeploy every time after being killed as any other player can revive you. However, when you are revieved you have only got one health point. Deploy points can be hacked like generators. It is good to have many deploy points as that means that your enemy have only a few places to spawn at and that gives you an advantage. Every deploy point has a deplot cycle which means that you can only spawn once very 25 seconds (By default) at the same deploy point.
In XMP, players can choose to spawn as one of three characer classes. The classes have several different attributes, such as speed, armor and weapons.
The Ranger is XMP's lightest class and therefore the fastest however, he has the lowest health level. The Ranger is armed with a Sniperrifle, a pistol and a greande launcher which he can use to launch smoke or regular grenades towards an enemy. The ranger can heal other players and drop so called supply packs which regenerate the health of a player who stands on them.
The Tech is a middleclass with medium amounts of health and speed. A Tech is armed with an Assault Rifle, a shotgun which is capable of spraying napalm and the grenade launcher. The Tech has access to Gas and EMP grenades which are most effective against macinery. The Tech hacks twice as fast ast the other classes and can repair his teammates' armor, he can also drop supply packs which repair the armor of a player who stands on them. The Tech can also place two kinds of turrets (Auto-gun and rocket) and force walls which can be used to block a way.
The Gunner is a slow player, but with large amounts of health and armor. He has the most powerful weapons in the game including a Rocket Launcher, a Flamethrower, napalm grenades and concussion grenades which blinds your enemy. The Gunner can resupply other players with ammo or drop supply packs which does the same thing. The Gunner can also place laser trip mines and landmines.
The raptor is a small and speedy buggy with a gun tower on top. The Raptor is however the veicle with least armor. The unique thing with the raptor is that it has two meat grinders attached to the front, hitting someone with them means that he/she is instantly processed into dogfood.
The Harbinger has medium armor and speed and place for three persons. One driver, one who operates the rocket launcher on top and one who operates the rear-mounted EMPcannon.GamePlay
Energy and hacking
Deploy Points
Classes
Ranger
Tech
Gunner
Veichles
XMP has three veichles, Raptor, Harbinger and Juggernaut.Raptor
Harbinger

