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  Wikipedia: GoldenEye (video game)

Wikipedia: GoldenEye (video game)
GoldenEye (video game)
From Wikipedia, the free encyclopedia.

GoldenEye 007 is a first-person shooter for the Nintendo 64, based on the James Bond film GoldenEye.

It was produced by then second-party Nintendo developer Rare. The story of the movie was altered in several aspects to enhance the gameplay. The stolen helicopter was renamed the "Pirate", for example. In the game, Bond copied the GoldenEye key and left the original key on purpose - then planted a tracking bug on the helicopter so MI6 could find out where the helicopter was going. His first encounter with Natalya Fydorovna Simonova was not at the Statue Park, but in the Severnaya Complex, where she was imprisoned.

A highly regarded game, it was considered by many to be the best first-person shooter of all time at the time of its release in 1997, and for some it retains this distinction. It was probably best known for its incredible four-player "deathmatch" mode. It was followed up several years later in 2000, by Perfect Dark.

Critics however, came up with the term "GoldenEye Syndrome" to describe the popularity of this game. They point out that GoldenEye was the one of the first multiplayer deathmatch first person shooters to come to a home console. The large console-playing audience had previously been mostly ignorant of the genre, which had been restricted to the PC before that time, and immediately hailed its (to them) revolutionary gameplay, not realizing it had been done before. The term now applies to any game which is generally falsely credited as revolutionary due to ignorance of the true origin of the innovation of that game.


  

From Wikipedia, the free encyclopedia. 
Modified by Geona